Skater's Edge 3 on 3


                        Skater's Edge 3 on 3 Challenge 2016


Rules and Regulations:


A.    General Rules Applying to all Divisions:

  • This Challenge stresses good sportsmanship and lots of fun.  Anyone who is assessed a major penalty or misconduct penalty including abuse of officials may be expelled for the balance of the Challenge.


  • The Challenge will have four divisions 4 (four) divisions:


Novice-Atom- Peewee-Bantam


  • Each division will be offered in a Houseleague and Rep division. *
  • All teams must have a minimum of 7 (seven) and a maximum of 10 (ten) players, with no more than 3 (three) bench personnel
  • Players may play for only 1 (one) registered team for the weekend of the Challenge
  • Goalies are considered players
  • Rosters are binding after the first game of the tournament.  No substitutions.
  • Any Divisions offered are at the discretion of the Challenge Committee.
  • Proof of players caliber and age must be submitted with the completed registration form.  Any supporting document will be accepted.
  • The Challenge Committee reserves the right to accept or reject any or all entries.
  • An Insurance Waiver Form must be signed by all participants including coaches.


* All decisions pertaining to placement of teams, and objections or protests involving any conduct in the Challenge are final.


B.     Rules Applying to Rep/Select Division (A, AA, or AAA), Major and Minor Divisions:

Rep Divisions:

  • Each team may register a maximum of 3 (three) carded AAA players
  • There is no limit to the number of carded A or AA players
  • AAA Rules do not apply to Atom and Novice Divisions
  • Rep Players cannot play Houseleague Divisions.


 C.    Major and Minor Divisions:

  • Major Year Players cannot play Minor Divisions.
  • Minor Players can play in the Major Divisions.
  • Mixed Teams of Minor and Major Players must play Major.


D.    Jerseys:


  • Teams are to supply their own matching jerseys
  • If a color conflict occurs, Skater's Edge will provide jerseys/pinnies
  • A coin toss will determine who will change colours
  • jerseys must be numbered.


E.     Game Sheets:


  • Must be filled out 15 minutes prior to game time
  • Game sheets not filled out on time will be assessed a penalty, resulting in one (1) penalty shot.
  • List players in the order that they will take penalty shots at the end of regulation time
  • The Challenge recommends alternating players lists so as to give everyone the opportunity to take penalty shots
  • Game sheets not submitted in time will have players randomly listed by a Challenge representative, with no appeal.



F.     General Game Rules:

  • Games consist of two 12 minute straight time periods
  • Each team is given a two 2 minute warm up
  • Flooding will occur after every second game
  • Each team is guaranteed 4 (four) games

General Game Rules: Continued


  • Slap shots are allowed
  • No stick or equipment measurements will be allowed
  • CSA approved equipment MUST be worn at all times
  • NOHA rules regarding mandatory safety equipment will be followed.
  • Goal differentials larger than 7 (seven) will not be displayed on the score board
  • Goals will be recorded on the score sheet only.


G.    Rules of Play:


  • Face-offs will be at the beginning of each game and each period
  • If the puck leaves the playing surface, play will be awarded to the non-offending team.
  • Possession will be awarded in either the neutral zone or their own end, whichever applies.
  • Icing will not be called.  
  • The referee will blow the whistle when:  a goal is scored, the goalie freezes the puck, a infraction has occured and a penalty has been assessed or off-sides.
  • When a penalty occurs the offending player must leave the ice immediately to be replaced by a teammate.  Failure to do so may result in a delay of game penalty.
  • When a penalty occurs in the end zones;


  Defending team is assessed a penalty

  1. Penalized Player leaves the ice
  2. Referee places the puck in the Neutral zone
  3. Attacking team is given possession, attacking players must be on-side to re-enter the zone


 Attacking team is assessed a penalty

  1. Penalized Player leaves the ice
  2. Possession is given to the defending team
  3. Offending team must leave the zone and be on-side to re-enter


  Neutral zone penalties

  1. Offending team loses possession
  2. Play resumes


  • Tied games, after regulation time and penalty shots taken, in the Round Robin will be recorded as a tie.
  • Teams should be ready to play at least 30 minutes before the scheduled game time.

H.  Penalties and Penalty Shots:


            a) Penalties:


  • Infractions are assessed as penalty shots
  • There is no body contact.  All other rules of play apply.
  • The player causing the infraction must head immediately to his/her bench and be replaced by a team mate.  Failure to do so may result in a Delay of game penalty.
  • Penalties will result in one (1) penalty shot for each infraction for the opposing team
  • Players firing the puck down the ice when having to give up possession may be assessed a delay of game penalty.


       b)  Penalty Shots:


  • Players will shoot in the order listed on the game sheet at the end of regulation time.
  • If the number of penalty shots awarded cannot change the outcome of the game then the game is over.
  • Teams will take all of their penalty shots consecutively
  • The team with fewer goals at the end of regulation time will shoot their penalty shots first and the score recorded.
  • If their opponent has been awarded penalty shots, only the number of penalty shots needed to change the outcome of the game will be used.
  • During round robin play ties are recorded.
  • During Playoffs
  • If the score is tied at the end of regulation time, the visiting team will shoot first.  This format becomes sudden death.
  • The order of shooters continues as indicated on the score-sheet during the sudden death format.  No going to the top of the list.
  • Ex. 3 penalty shots taken during regulation.  If sudden death is needed, player 4 will be the first to go.


I.        Standings and Tie-Breakers:


  • Points will be awarded to teams on the basis of:  2 (two) points awarded for a win, 1 (one) point awarded to each team for a tie.  No points awarded for losses.
  • During playoff games, penalty shots will be used to break ties.  Teams will alternate taking penalty shots one per team, until the game has been decided
  • The shooting order will continue after all game awarded penalty shots are taken (if necessary).  The next listed player after the last penalty will shoot and rotation will continue through the order indicated on the game sheet
  •  Standings of teams tied with equal points at the end of Round Robin will be determined as follows:


                        1.  Number of wins

                        2.  Head to-head results (will not apply if more than 2 teams are                              involved).

                        3.  Goals average (total goals for) divided by (total goals for + total                        goals against).

                        4.  Fewest penalties overall.

                        5.  Coin Toss.


J.       Protests:


  • Referee calls are not subject to protests.
  • Protests must be submitted, in writing, within one (1) hour of completion of the game being protested
  • A deposit of $50.00 must accompany each protest
  • Protests will not be accepted any later than the last game of the round robin tournament.
  • Any supporting documentation needed for the Protest must be provided to the Committee at the time of the protest.
  • If the protest is awarded, the deposit will be refunded
  • If the protest is denied, the deposit is forfeited
  • The Challenge committee's decisions are binding and final.